![]() ![]() Maybe that's why it took me much longer than Sony's estimated 6-7 hours to actually finish Horizon Call of the Mountain – because it's just so darn impressive. It's honestly breathtaking in places, especially when a Tallneck is walking above your head or you reach the top of a climb and just take it all on. It's vibrant, well-realized, and that sense of awe in the size difference between you and the robots never wears off. For a game that's essentially the headline act for the PSVR 2 launch, I can't think of a better way to show off exactly what Sony's second-gen virtual reality headset can do. ![]() Of course, it helps that there's an intriguing story to drive you through it too. Even arrow crafting is given a VR spin, which really makes you feel like you're living inside of Horizon. It even makes collecting resources fun, with the items you need to craft more arrows often hidden inside of baskets and crates you'll need to open up to discover. There are toys, instruments, and even painting spots to get distracted by, and I've lost count of the number of pots and other items I've lobbed off cliff tops just because I can. Everything is wonderfully physical, with Guerrilla and Firesprite doing well to imbue the Horizon world with plenty of new little elements that have fun with the interactivity of virtual reality. It took me around 10 hours to complete on first run-through, and I immediately wanted to jump back into various fast travel points to go back for missed items and to experience it all over again.Īside from combat, expect to do a lot of climbing – with heights that will no doubt not be for everyone – and some light puzzle-solving. There are even a few moments where you'll get a choice of route, which helps with replayability options. Horizon Call of the Mountain is a fairly linear experience, with occasional moments for exploration off the beaten track to find collectibles, resources, and some truly stunning vistas to gawk at. I don't recommend this poor excuse of a VR game at all.(Image credit: Sony Interactive Entertainment) Jesus Christ are Guerrilla Games the greediest game studio owned by Sony. This outrageous greed makes EA and Ubisoft look like saints in comparison. Not to mention that this game is locked behind a $550 paywall, while GT7 isn't. Seeing how Gran Turismo 7 has PSVR 2 support for free, that means the complete Horizon Forbidden West experience is $120-130. Charging $60 for a game with no replay value is a cash grab. So once you beat the story, there is literally not a reason to play this game again. ![]() The story is horrible and so is the protagonist. Not even Bethesda would be that greedy to lock first person mode behind a $60 paywall. Why didn't HFW have a first person mode in the first place? Oh that's right, greed and laziness. Even then, the developers were too lazy and greedy to make missions, so the majority of the short campaign is just climbing. All the lazy developers did was made it first person and added a few new missions and called it a day. The greedy developers are charging $60 for the same game as Horizon Bug-ridden West. All the This game is a huge steaming pile of garbage. ![]() This game is a huge steaming pile of garbage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |