![]() I do think when comparing the two, this and Hades, the latter is stronger in some aspects, but then I realized Hades is now influencing other games that are like it, and that just made me happy. This game is an experience, an experience you should take if you know what you are getting yourself into. I ended up in a dopamine rush every time I would think this was going to be the run, then sit in silence for a second while I stare at the “your dead” screen. The animation and art style are amazing, which given that the team behind this game are mostly from an animation background, should shock me. But what could have been a flavor of the month, rougelite mixed in with some Souls elements ended up being one of the first indie darlings that I’ve played in 2023. However, unlike Hades, you don’t need to beat the game ten times to get an ending, you just have to do it twice, and if it did take that from Hades, my thoughts would be more negative, mainly projecting through the seething in my teeth.īut the game is hard but not impossible, which seems to be the template for many games like this after Dark Souls came out, and especially in the near future since Elden Ring came out last year. As for the difficulty on display, it’s not for the faint of heart because it took me around 60 runs to reach the final boss, who just sneezed in my direction and killed me because I didn’t know what I was doing and didn’t get another shot until run 117. Here is more context in the way that feels like, “Yeah, this building is big and a maze never been to this part before.” This is a great way to explain the randomness of everything around you instead of being basic like it’s a video game go. You get select powers during your current run, while some are permanent and can be used to make each run somewhat easier, and everything is randomly generated, which, like Hades did to showcase that was your father is doing everything in his power to stop you from reaching the surface. The gameplay is what you expected from a game of this kind of nature. I kept getting vibes of this being an afterlife version of Corporate on Comedy Central, except the difference with that show, and here is if the CEO and higher workers finally snapped. The game’s setting is very dark and depressing in a comedic way if you have ever worked in an office setting. But one day, you finally snap and go take back the company that was taken from you. Over time the VPs start to gain more and more power while you are just stuck in your office doing paperwork. The story is simple and to the point you play as Death, who has gotten bored with the day-to-day lifestyle of being The Grim Reaper, so he decides to regulate death in a corporation format, with him being the CEO. You can also make the comparison to Salt and Sanctuary or Dark Souls because this game does not hold your hand at all, which at first can be daunting when you are given all these mechanics at the start, and a “good luck” before each run, but once you get into the groove, you start to play by the game’s rules. Lastly, Guacameele for having a beat-em-up-like combat system that, at times, locks you in a small room, and you can leave when either everyone in the room is dead or they wipe the floor with you. Hollow Knight for its downright gorgeous art design that at times felt like a corporate art style, which given the theme of the game, I can see why they went with that style. It takes elements of Hades, like collecting gear that can only be good for the run you are certainly going through. ![]() Bringing up Hades, this game feels like mixed together with Hollow Knight & Guacameele. Seeming to hope that copying the exact same model Hades used would pay off in their end. Have a Nice Death just came off early access on Steam and was simultaneously released on Switch day and date. ![]()
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